Star Citizen lore: Stanton and its four megacorporations
Lore & Universe 0 replies Followed by 0 members
JakeCook Administrator

Stanton, the system where most players’ adventure begins, has a unique feature: its four planets belong to private companies.
A system for sale
- 2851: Toshi Aaron discovers Stanton, immediately claimed by the UEE. The Navy builds shipyards there.
- 2865: to refill its coffers, the Senate sells the four planets to four industrial giants. Each becomes its owner’s domain, with its own rules and security.
The four owners
- Hurston Dynamics (planet Hurston, city of Lorville): an arms manufacturer run by the Hurston family, known for harsh working conditions and a polluted planet.
- Crusader Industries (gas giant Crusader, floating city of Orison): a shipbuilder founded in 2799, whose platforms float in the clouds.
- ArcCorp (planet ArcCorp, city of Area18): founded in 2687, it covered its entire planet with buildings.
- microTech (icy planet microTech, city of New Babbage): a tech giant, the company behind the mobiGlas.
What it means in game
- Each planet has its own security and its own employers: your reputation matters with each of them.
- The cities reflect their owners: Lorville’s heavy industry, Orison’s airborne luxury, Area18’s density, New Babbage’s icy modernity.
- Orbital and Lagrange point stations complete this trade network at the heart of the system.
What’s your favorite starting city? And why?
The full story: Star Citizen lore: the great timeline, from 2038 to 2956
Sources: the official Star Citizen lore (Galactapedia, Comm-Links) and the community Star Citizen Wiki. Image: Star Citizen Fankit visuals, logos and 3D models, layout by Beacon Mag. Made By The Community. Star Citizen®, Roberts Space Industries® and Cloud Imperium® are registered trademarks of Cloud Imperium Rights LLC.
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