Tactical Strike Group (TSG): the complete activity guide

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One-page guide : Tactical Strike Group (TSG)
One-page guide · Tactical Strike Group (TSG) · Star Citizen 4.8

📥 Download : the one-page guide · the quick sheet (mobile)

Nyx’s big fleet operation: defend an Idris, dive into a station’s tunnels and rescue a captured pilot.

The Tactical Strike Group is an organisation contract built for a squadron of about seven ships: it needs energy weapons, ballistic weapons and a team able to fight on foot. The goal: rescue Gabe Windell, a People’s Alliance pilot held by the Shattered Blade in a QV Extraction station in Nyx.

The mission runs in phases: defending the Idris Tranquility, destroying the power relays, a tunnel run to destroy the cooling units, destroying the core, boarding on foot, then evacuating the pilot. It is currently one of the best sources of blueprints and military components in the game.

📋 At a glance

System Nyx
Level Expert
Players 4 to 8 (recommended: 8)
Session length 1 h 30 – 3 h
Estimated earnings Loot: blueprints and components
Profitability ★★★★☆
Danger ★★★★★
Worth it ★★★★★
Game version Star Citizen 4.8

📅 Availability

Added in patch 4.8. A permanent mission offered by InterSec Defense Solutions in Nyx: check that it shows up in your mobiGlas.

🗺️ Map and rewards

Map and rewards : Tactical Strike Group (TSG)
Schematic map: the order of the steps is exact, distances are not.

The route

  1. 📋 InterSec contract (mobiGlas) : Accept “Tactical Strike Group” and share it with your party.
  2. 🛰️ Station QV Extraction (Nyx) : Gather the fleet and defend the Idris Tranquility.
  3. ⚔️ Power relays (Station arms) : Destroy the relays with energy weapons, in fast passes.
  4. ⚔️ Tunnels (Inside) : Destroy the cooling units with ballistic weapons.
  5. 💀 Station core (Central chamber) : Destroy the core while protecting the Tranquility.
  6. 💻 Override terminal (On foot) : The ground team clears the way and activates the terminal.
  7. 🚀 Evacuation (Hangar) : Escort pilot Gabe Windell out of the station.
  8. 🎁 Vault and crates (Station) : Once it is safe: vault (yellow keycard) and orange crates.

🧭 Maps

QV Extraction station
QV Extraction station · Layout redrawn from MrKraken

🎁 Rewards

📜 Blueprints Racing flight suits and helmets (WhiteHot, BlackFire, BlueFlame) · Tailwind helmets (Thunderstruck, Frostshock, Airwolf, Blue Skies) · Novian crossbow (Base, Nighthunter, Ghostmaker, Wildshot) · Omnisky II, VI, IX, XII, XV, XVIII cannons · JS-300 · JS-400 · Quadracell MX
⚙️ Components Grade A components (cargo A) · Grade C components (cargo B)
💎 Rare items Unique bomber jacket · Expired Quantanium (cargo A), wanted by Wikelo
💰 aUEC Contract pay

Random loot: a single run does not give everything. Loot tables change with patches.

🔑 Requirements

  • The “Tactical Strike Group” contract from InterSec Defense Solutions
  • Sr. Contractor rank with InterSec: do the chain’s smaller contracts first
  • An organised group, ideally 7 ships
  • Both energy AND ballistic weapons in the fleet

🚀 Recommended ships

🧰 Recommended equipment

  • Fast fighters for the relays and tunnels
  • Heavy anti-capital ships for the waves
  • Ground team: heavy armour, FPS weapons, healing
  • A resupply ship if possible

🧭 Steps

  1. Unlock the contract : Raise your InterSec reputation with the chain’s smaller contracts, then accept the Tactical Strike Group and share it.
  2. Assign roles : 2 heavy ships for the waves, 3 to 5 fighters for relays and tunnels, a ground team, a support ship.
  3. Defend the Tranquility : Protect the Idris first against anti-capital platforms, not against escorts.
  4. Power relays : Destroy the relays with energy weapons in fast passes: never hover.
  5. Tunnels and cooling : Keep your speed up in the tunnels and destroy the cooling units with ballistic weapons before you get disabled.
  6. Destroy the core : The core shield drops: destroy it while the rest of the fleet protects the Tranquility.
  7. Boarding : The ground team clears the way to the terminal, frees the pilot, then fighters escort them out.
  8. Loot : Only once it is safe: vault with the yellow keycard and orange crates. Leave before the Mauler.

💡 Advanced tips

  • Keep the Idris or Polaris under the asteroid while anti-capital turrets are active
  • A military S2 power plant helps against distortion in the tunnels
  • Keep at least 150 m/s in the tunnels and shoot while climbing or diving, never stopping
  • F7A Mk II and F7C-M Mk II with Deadbolts are ideal for the tunnels
  • The on-foot part only needs one or two people: the rest of the fleet protects the escape

⚠️ Common mistakes

  • Fighting escorts instead of objectives
  • Bringing big ships in too early
  • Hovering in the relay trench
  • Flying too slowly in the tunnels
  • Looting during the boarding

☠️ Risks

  • Increasingly strong enemy waves
  • Distortion in the tunnels: ship disabled
  • A Vanduul Mauler shows up at the end and attacks everyone
  • Instability reported during the tunnel phase

💰 Profitability

Excellent for gear: blueprints, military grade A components, flight suits. aUEC pay is split, and repairs and missiles are expensive.

Sources : starcitizen.tools · elyxir.gg · robertsspaceindustries.com · robertsspaceindustries.com

❓ FAQ

How many players do I need?
The contract is built for about 7 ships. A smaller group can succeed with well-assigned roles.

How do I get the contract?
It is offered by InterSec Defense Solutions. Raise your reputation first with the smaller contracts of the same chain.

Which blueprints can I get?
Two pools: racing suits and helmets, Tailwind helmets, Novian crossbow; or Omnisky cannons, JS-300, JS-400 and Quadracell MX. One random blueprint is given per completion.

What happens at the end?
A Vanduul Mauler and its escort arrive and attack everyone: loot fast and leave.

📖 Read also : Star Citizen guide #26: playing as a crew (multicrew, turrets, engineering) · Star Citizen guide #10: space combat for dummies

📚 All activities · Updated on 2026-11-01 · Star Citizen 4.8

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