Contract hauling: the complete activity guide
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JakeCook Administrator

📥 Download : the one-page guide · the quick sheet (mobile)
Deliver a client’s cargo from point A to point B: no capital to invest, just loading and flying.
Hauling contracts are ideal to get started: the cargo belongs to the client, you buy nothing and get paid on delivery. You load crates with a tractor beam or the freight elevator, fly, and unload.
The higher your hauling reputation, the bigger and better-paid the contracts. Multi-stop contracts pay more but need some organisation in the hold.
📋 At a glance
| Level | Beginner |
| Players | 1 to 2 (recommended: 2) |
| Session length | 30 min – 1 h 30 |
| Estimated earnings | 100,000 – 450,000 aUEC / hour * |
| Profitability | ★★★☆☆ |
| Danger | ★★☆☆☆ |
| Game version | Star Citizen 4.10 |
* Estimate based on player reports and recorded prices: check it in game, earnings vary with the patch, equipment and luck.
🔑 Requirements
- A ship with a cargo hold
- A multitool or ship tractor beam to load
- No capital: the cargo is provided
- Reputation unlocks bigger contracts
🚀 Recommended ships
- Crusader Intrepid · Kit out ↗
- Drake Cutlass Black · Kit out ↗
- MISC Hull A · Kit out ↗
- Crusader C2 Hercules Starlifter · Kit out ↗
🧰 Recommended equipment
- Multitool with a tractor head
- A cargo ship sized for the contracts
- A full quantum tank
- Healing in case of a fall
🧭 Steps
- Take a contract : In the mobiGlas Hauling tab, pick a contract that fits your hold.
- Collect the cargo : Go to the pickup and call the cargo to the freight elevator.
- Load : With the tractor beam, stack crates in the hold starting at the back. Group them by destination.
- Deliver : Fly to each destination and drop the crates in the freight elevator.
- Complete : The contract completes once all cargo is delivered; pay and reputation follow.
💡 Advanced tips
- Group several contracts leaving from the same place
- Stack crates in delivery order
- Magnetic cargo grids keep cargo from sliding
- Prefer same-planet contracts at first
- A teammate on the tractor halves loading time
⚠️ Common mistakes
- Accepting a contract bigger than the hold
- Taking off with loose crates
- Leaving a crate in the elevator
- Landing hard and damaging cargo
☠️ Risks
- Damaged or lost crates: penalty
- Pirates on busy routes
- Crowded freight elevator or delivery bug
- Loading takes longer than planned
💰 Profitability
Fair and with no financial risk: you lose no money if the ship is destroyed, only the contract and time.
Sources : timesaver.gg · starcitizen.tools
❓ FAQ
Do I need money to start?
No: the client provides the cargo, which is the big difference with trading.
Why are some contracts greyed out?
They need a higher hauling reputation or a bigger hold.
Can we haul as two?
Yes: share the contract; a pilot and a loader go much faster.
What if I lose a crate?
The contract is reduced or fails depending on how much is lost.
📖 Read also : Star Citizen guide #15: freight hauling
📚 All activities · Updated on 2026-11-01 · Star Citizen 4.10
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