Organisation fleet operations: the complete activity guide
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JakeCook Administrator

📥 Download : the one-page guide · the quick sheet (mobile)
Run a multi-ship operation with your organisation: objectives, roles, escorts and coordination.
Fleet operations are the peak of group play: an organisation brings several ships and crews together around a shared goal, whether a big mining op, an escorted hauling convoy or a coordinated attack. Everyone has a role: command, escort, medical support, logistics.
Earnings depend on the operation itself and are shared between members. The real reward is the group’s cohesion and moments you only get as a fleet.
📋 At a glance
| Level | Expert |
| Players | 5 to 12 (recommended: 12) |
| Session length | 1 h 30 – 4 h |
| Estimated earnings | No direct earnings |
| Profitability | ★★★☆☆ |
| Danger | ★★★☆☆ |
| Game version | Star Citizen 4.10 |
🔑 Requirements
- An organisation or group of players
- Several complementary ships
- A voice chat tool (Discord)
- An operation lead
🚀 Recommended ships
- RSI Polaris (flagship) · Kit out ↗
- Aegis Hammerhead (escort) · Kit out ↗
- Anvil Carrack (support) · Kit out ↗
- Light fighters as escort
🧰 Recommended equipment
- A flagship and escorts
- A medical support ship
- A clear operation plan
- The organisation’s Discord
🧭 Steps
- Set the goal : Pick the mission: group mining, convoy, combat, rescue.
- Assign roles : Commander, escort pilots, medics, engineers, logistics.
- Brief : Present the plan, voice channels and meeting point.
- Muster : Gather the fleet at the meeting point and check everyone is ready.
- Execute : Follow the plan, keep talking and adapt to surprises.
- Debrief and share : Review the op, share earnings and note what to improve.
💡 Advanced tips
- One leader per operation to avoid confusion
- One voice channel per squad
- Always bring a medical ship
- Agree on the earnings split before leaving
- Start with small operations
⚠️ Common mistakes
- Leaving without a plan or a leader
- Everyone talking at once
- Forgetting medical and logistics support
- Not agreeing on the earnings split
☠️ Risks
- Disorganisation and ship losses
- Attacks from other organisations
- Server trouble with many players
- Poorly defined earnings split
💰 Profitability
No direct earnings of its own: money comes from the operation run (mining, hauling, combat) and is shared between members.
Sources : starcitizen.tools
❓ FAQ
Do I need a big organisation?
No: five well-coordinated players are enough for a great operation.
How to split earnings?
Set the rule before leaving: equal shares or by role.
Which ships for a fleet?
A flagship, light escorts and a medical support ship.
How to recruit?
Present your organisation on the Beacon Mag forum and Discord.
📖 Read also : Star Citizen guide #26: playing as a crew (multicrew, turrets, engineering) · Star Citizen guide #12: careers overview, which one should you pick?
📚 All activities · Updated on 2026-11-01 · Star Citizen 4.10
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