Star Citizen guide #19: crafting weapons and gear
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JakeCook Administrator

Crafting arrived in Alpha 4.7: you can now make weapons, armor and other items yourself. What you make depends on the quality of the materials, so miners and salvagers finally have a prime customer… you.
The three ingredients
- A blueprint: it describes the item and the materials it needs. Blueprints aren’t sold in shops: you earn them as contract rewards.
- Materials: mostly refined ores that you mine, salvage or buy.
- A fabricator: the machine that builds the item. It’s sold in some shops and, like other bulky items, retrieved through the freight elevator.
Making an item
- Bring out your fabricator and pick a blueprint.
- Assign the materials, one by one, or with the buttons that auto-fill with your best or your lowest-quality materials.
- Check the predicted stats: material quality changes the item’s performance (recoil, damage, protection…).
- Choose the delivery location and start fabrication. The item is ready when the timer ends.
Finding blueprints
- Some contracts guarantee a blueprint as a reward. The Siege of Orison and Recco Battaglia’s contracts (Levski) give them since Alpha 4.10.
- Community tools list which contract gives which blueprint, and what reputation it requires.
- Wikelo’s exchanges now give armor and weapon blueprints that you craft later.
Getting started
- Start with simple items you already have the materials for.
- Keep your best-quality ores for the items that really matter (your main weapon, your armor).
- Crafting goes hand in hand with mining: you control the whole chain, from rock to finished item.
💡 Beacon tip: crafting is still young and changes with every patch (blueprints, materials, recipes). Check the patch notes before starting a big production run.
Read next: Mining 101 · Salvage · Reputation and progression
Written for Star Citizen Alpha 4.10.2 (October 2026). The game changes with every patch: if something has moved, tell us in a reply and we’ll update the guide.
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