Star Citizen guide #18: medic and rescue
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JakeCook Administrator

Healing yourself, reviving a friend, or making rescue your career: medicine is everywhere in Star Citizen. Here’s what you need to know.
Injuries
- Damage hits six areas: head, torso, arms and legs. There’s no single health bar.
- Injuries come in three severity tiers. A hurt leg slows you down, a hurt arm makes your aim shake.
- A big hit at once: instant death. Otherwise you go down (incapacitated) and a countdown starts.
Medical pens
- Hemozal (MedPen): heals, stops bleeding and revives an incapacitated player. Always carry several.
- Other pens treat specific symptoms: pain, concussion, vision, radiation…
- Watch out for overdoses: too many shots in a row, and you’re the one going down.
Medical beds and respawn
- Beds treat injuries up to their tier: a tier 1 bed treats everything, a tier 3 bed only minor injuries.
- A medical bed also lets you register your imprint: that’s where you respawn after dying.
- Beds aboard ships use MedGel. Hospitals and clinics don’t.
Making rescue your career
- An incapacitated player can send a rescue beacon: it becomes a contract you can accept.
- Medical ships such as the Cutlass Red, the Apollo or the Terrapin Medic carry a medical bed, so you can heal and respawn your team on site.
- Handheld medical tools (ParaMed, LifeGuard) give longer-lasting treatment than a simple pen.
- A good rescuer arrives fast, secures the area… and doesn’t get killed on arrival.
💡 Beacon tip: as a group, bring a ship with a medical bed and register your imprints there: if anyone dies, they respawn aboard, right next to the action.
Read next: Death and respawn · Playing as a crew · FPS: your first bunker
Written for Star Citizen Alpha 4.10.2 (October 2026). The game changes with every patch: if something has moved, tell us in a reply and we’ll update the guide.
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