Star Citizen guide #11: FPS, surviving your first bunker

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JakeCook Administrator

Illustration: a helmet, a rifle and a crosshair

Bunkers are underground facilities where you’re sent to clear, defend or recover something. They’re the gateway to on-foot combat, well paid, with loot on top.

Recommended gear

  • Medium armor: the best balance between protection and mobility. Heavy armor protects more but slows you down.
  • A versatile assault rifle as your main weapon, a sidearm as backup, and several magazines (make sure they’re actually in your armor pockets).
  • 3 or 4 MedPens (Hemozal), essential to heal and get back up.
  • A backpack, to bring the loot home.

Understanding the enemies

  • At the entrance of some bunkers, guards and security turrets are on your side. Don’t shoot them: you’d get a CrimeStat and the whole base would turn on you.
  • Enemies get a red marker once you spot them. Always check before firing.
  • The AI takes cover, moves around and can flank you. Advance room by room, lean to check corners, and don’t run down corridors.

Smart looting

  • Once the area is clear, search bodies and crates: weapons, armor, ammo, MedPens.
  • Prioritize what’s valuable and light: weapons, good-quality armor pieces.
  • Since Alpha 4.10, weapon caches hold much more gear, and medical crates can contain MedGel.

Selling your gear

  • Some item shops buy back weapons, armor and components. The sell kiosk shows what’s accepted and at what price.
  • Not every shop buys everything: ask the community, the selling spots change with patches.
  • Keep the best for yourself: a good piece of looted armor is sometimes worth more than its resale.

💡 Beacon tip: set your respawn point at a clinic near the bunker. If you go down, you’ll be back for your gear quickly.

Read next: Best missions to start with · Medic and rescue · Crafting

Written for Star Citizen Alpha 4.10.2 (October 2026). The game changes with every patch: if something has moved, tell us in a reply and we’ll update the guide.

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