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Server meshing : un seul univers, plusieurs serveurs

Comment faire jouer des centaines, voire des milliers de personnes au même endroit, dans un monde sans écran de chargement ? C'est la question à laquelle tente de répondre le server meshing, une technologie que Cloud Imperium Games (CIG) développe depuis des années pour Star Citizen. Ce qu'elle est, comment elle fonctionne, ce qu'elle change pour les joueurs et en quoi l'approche de CIG se distingue : on fait le point.

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★ Sci-Fi Culture

Squadron 42: the first worldwide playtest, as told by those who were there

On 9 October 2026, Cloud Imperium Games let 120 guests play Squadron 42 for five hours at its Manchester studio. It is the first time the game has been in outside hands. We weren't there, and we are not jealous in the slightest. So here are the questions you ask when you know nothing, and what those who were there have to say. The answers are a synthesis of first impressions published right after the event: Commander Fran's write-up, the reviews by Camak and Hugo Lisoir, and observations from Citizen Spooner. They are reworded. Only the passages in quotation marks use their own words, translated from French where needed.

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Sci-Fi Culture

Star Citizen: The Genesis of a Universe and of Cloud Imperium Games

In October 2012, Chris Roberts asked for 2 million dollars to bring the space sim back to life on PC. Fourteen years later, Star Citizen has passed one billion dollars in funding, its studio employs more than a thousand people, and the game is still in alpha. This is the story of how an outsized project came to be, and of the company built to make it: Cloud Imperium Games. No video game has ever raised this much money from its own players. None has taken this long not to come out, either. To understand how a crowdfunding campaign turned into a global studio, you have to go back well before 2012, to a teenager in Manchester writing code on a BBC Micro.

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