Star Citizen: The Genesis of a Universe and of Cloud Imperium Games
In October 2012, Chris Roberts asked for 2 million dollars to bring the space sim back to life on PC. Fourteen years later, Star Citizen has passed one billion dollars in funding, its studio employs more than a thousand people, and the game is still in alpha. This is the story of how an outsized project came to be, and of the company built to make it: Cloud Imperium Games. No video game has ever raised this much money from its own players. None has taken this long not to come out, either. To understand how a crowdfunding campaign turned into a global studio, you have to go back well before 2012, to a teenager in Manchester writing code on a BBC Micro.
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