Star Citizen

Guides, tutorials and help for Star Citizen: getting started, careers, combat, trading, navigation, controls. Ask your questions and share your tips!

434 topics · 434 messages

// Pilot’s onboard terminal · game data 4.10.2-LIVE.12881860

Beacon OPS

Kit out your ship and see its price, find where to mine each ore and the most profitable trade route, and share your best spots with the community.

// French-speaking support centre · Star Citizen

SOS FTSC

Ship broken down, injured far from anywhere or just arrived in the ’verse? One call, and a volunteer FTSC pilot answers.

Ask for help

Free · Volunteer-run · Open to all

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  1. Star Citizen guide #15: freight haulingGuidesby JakeCookHauling means delivering other people’s goods for a fee. You don’t need to buy the cargo: you get paid to deliver it. A steady…0repliesActivity
  2. Star Citizen guide #16: trading, buy low and sell highGuidesby JakeCookTrading is the “self-employed” version of hauling: you buy the goods yourself and sell them for more elsewhere. Riskier, but far more profitable once…0repliesActivity
  3. Star Citizen guide #17: becoming a bounty hunterGuidesby JakeCookHunting criminals for a reward: bounty hunting is the combat career par excellence. It grows both your bank account and your flying skills. Bounty…0repliesActivity
  4. Star Citizen guide #18: medic and rescueGuidesby JakeCookHealing yourself, reviving a friend, or making rescue your career: medicine is everywhere in Star Citizen. Here’s what you need to know. Injuries Damage…0repliesActivity
  5. Star Citizen guide #19: crafting weapons and gearGuidesby JakeCookCrafting arrived in Alpha 4.7: you can now make weapons, armor and other items yourself. What you make depends on the quality of the…0repliesActivity
  6. Star Citizen guide #20: buying, renting and fitting a ship in game (aUEC)Guidesby JakeCookNo need to pull out your credit card to grow your fleet: almost every flyable ship can be bought in game with aUEC earned…0repliesActivity
  7. Star Citizen guide #21: ships on the RSI website (packages, CCUs, melting, gifting)Guidesby JakeCookOn the Roberts Space Industries website, ships are bought with real money: these are called “pledges,” because the purchases fund the game’s development. First…0repliesActivity
  8. Star Citizen guide #22: understanding insurance (claims, expedite, components)Guidesby JakeCookYour ship blew up? Don’t panic: insurance gives it back. You just need to know how it works, and what isn’t covered. Filing a…0repliesActivity
  9. Star Citizen guide #23: reputation and progressionGuidesby JakeCookStar Citizen has no character levels: you progress through reputation . The more an organization trusts you, the harder (and better-paid) the missions it…0repliesActivity
  10. Star Citizen guide #24: navigation, star map, quantum travel and jumps between systemsGuidesby JakeCookThree systems are playable today: Stanton, Pyro and Nyx. Reading the map, plotting a route and crossing a jump point are the foundation of…0repliesActivity
  11. Star Citizen guide #25: bases and stations, where to buy, sell and respawnGuidesby JakeCookKnowing the universe’s key places saves a huge amount of time. Here are the essential landmarks, system by system. Stanton: the four cities Lorville…0repliesActivity
  12. Star Citizen guide #26: playing as a crew (multicrew, turrets, engineering)Guidesby JakeCookStar Citizen’s biggest ships are built to be played together. A well-organized crew is much stronger than the sum of its pilots. Roles aboard…0repliesActivity
  13. Star Citizen guide #27: exploration and long expeditionsGuidesby JakeCookCaves, forgotten wrecks, frozen moons, distant systems: exploration is the freest way to play Star Citizen. You just need to head out well prepared.…0repliesActivity
  14. Star Citizen guide #28: piracy and counter-piracy (interdiction, CrimeStat, Klescher)Guidesby JakeCookIn Star Citizen you can be a pirate… or a pirate hunter. Whichever side you’re on, here’s how it works, and what it costs.…0repliesActivity

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